commitField<T> abstract method
void
commitField<T>(
- ElementId nodeId,
- CanvasFieldKey fieldKey,
- T value
Commits a literal value for a registered field.
Literal and functional field mutations share the same runtime-owned
canonical mutation path. The field's FieldCodec owns field-specific
normalization and canonical scene storage.
Missing, stale, wrong-kind, or source-document-denied targets are ignored safely.
Implementation
void commitField<T>(rt.ElementId nodeId, rt.CanvasFieldKey fieldKey, T value);