canvas_core_editor
library
Functions
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pickTopAtScene(CanvasSceneDocument doc, Vec2 worldPos, {required ComputedScene computed, bool includeLocked = false, bool selectLeaf = false, Set<NodeId> ignoreIds = const {}, double viewportZoom = 1.0, double minPathHitSlopScreenPx = 6.0})
→ Node?
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Pick the topmost node at
worldPos (canvas/world space).
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snapScene({required CanvasSceneDocument doc, required ComputedScene computed, required Rect2D probeWorld, required SnapConfig config})
→ SnapResult
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Scene-graph snapping (Step 6).