calculateWorldAABB method
@todo use abstract for these kind of methods
Implementation
void calculateWorldAABB(Vec3 pos, Quaternion quat, Vec3 min, Vec3 max) {
throw'calculateWorldAABB() not implemented for shape type $type';
}
@todo use abstract for these kind of methods
void calculateWorldAABB(Vec3 pos, Quaternion quat, Vec3 min, Vec3 max) {
throw'calculateWorldAABB() not implemented for shape type $type';
}