calculateWorldAABB method

void calculateWorldAABB(
  1. Vec3 pos,
  2. Quaternion quat,
  3. Vec3 min,
  4. Vec3 max,
)

@todo use abstract for these kind of methods

Implementation

void calculateWorldAABB(Vec3 pos, Quaternion quat, Vec3 min, Vec3 max) {
  throw'calculateWorldAABB() not implemented for shape type $type';
}