updateMassProperties method
void
updateMassProperties()
Should be called whenever you change the body shape or mass.
Implementation
void updateMassProperties(){
final halfExtents = _bodyUpdateMassPropertiesHalfExtents;
invMass = mass > 0 ? 1.0 / mass : 0;
final I = inertia;
final fixed =fixedRotation;
// Approximate with AABB box
updateAABB();
halfExtents.set(
(aabb.upperBound.x - aabb.lowerBound.x) / 2,
(aabb.upperBound.y - aabb.lowerBound.y) / 2,
(aabb.upperBound.z - aabb.lowerBound.z) / 2
);
Box.calculateInertia(halfExtents, mass, I);
invInertia.set(
I.x > 0 && !fixed ? 1.0 / I.x : 0,
I.y > 0 && !fixed ? 1.0 / I.y : 0,
I.z > 0 && !fixed ? 1.0 / I.z : 0
);
updateInertiaWorld(true);
}