updateBoundingRadius method
void
updateBoundingRadius()
Update the bounding radius of the body. Should be done if any of the shapes are changed.
Implementation
void updateBoundingRadius(){
final shapes = this.shapes;
final shapeOffsets = this.shapeOffsets;
final N = shapes.length;
double radius = 0;
for (int i = 0; i != N; i++) {
final shape = shapes[i];
shape.updateBoundingSphereRadius();
final offset = shapeOffsets[i].length();
final r = shape.boundingSphereRadius;
if (offset + r > radius) {
radius = offset + r;
}
}
boundingRadius = radius;
}