getVelocityAtWorldPoint method
Get world velocity of a point in the body. @param worldPoint; @param result; @return The result vector.;
Implementation
Vec3 getVelocityAtWorldPoint(Vec3 worldPoint, Vec3 result){
final Vec3 r = Vec3();
worldPoint.vsub(position, r);
angularVelocity.cross(r, result);
velocity.vadd(result, result);
return result;
}