vectorToWorldFrame static method

Vec3 vectorToWorldFrame(
  1. Quaternion quaternion,
  2. Vec3 localVector, [
  3. Vec3? result
])

Implementation

static Vec3 vectorToWorldFrame(Quaternion quaternion,Vec3 localVector, [Vec3? result]){
  result ??= Vec3();
  quaternion.vmult(localVector, result);
  return result;
}