vectorToWorldFrame static method

Vector3 vectorToWorldFrame(
  1. Quaternion quaternion,
  2. Vector3 localVector, [
  3. Vector3? result
])

Implementation

static Vector3 vectorToWorldFrame(Quaternion quaternion,Vector3 localVector, [Vector3? result]){
  result ??= Vector3.zero();
  quaternion.vmult(localVector, result);
  return result;
}