pointToWorldFrame static method

Vector3 pointToWorldFrame(
  1. Vector3 position,
  2. Quaternion quaternion,
  3. Vector3 localPoint, [
  4. Vector3? result,
])

Implementation

static Vector3 pointToWorldFrame(Vector3 position,Quaternion quaternion,Vector3 localPoint, [Vector3? result]) {
  result ??= Vector3.zero();
  quaternion.vmult(localPoint, result);
  result.add2(position, result);
  return result;
}