pointToWorldFrame static method

Vec3 pointToWorldFrame(
  1. Vec3 position,
  2. Quaternion quaternion,
  3. Vec3 localPoint, [
  4. Vec3? result,
])

Implementation

static Vec3 pointToWorldFrame(Vec3 position,Quaternion quaternion,Vec3 localPoint, [Vec3? result]) {
  result ??= Vec3();
  quaternion.vmult(localPoint, result);
  result.vadd(position, result);
  return result;
}