pointToWorldFrame static method
Vector3
pointToWorldFrame(
- Vector3 position,
- Quaternion quaternion,
- Vector3 localPoint, [
- Vector3? result,
Implementation
static Vector3 pointToWorldFrame(Vector3 position,Quaternion quaternion,Vector3 localPoint, [Vector3? result]) {
result ??= Vector3.zero();
quaternion.vmult(localPoint, result);
result.add2(position, result);
return result;
}