pointToWorld method

Vector3 pointToWorld(
  1. Vector3 localPoint,
  2. Vector3? result
)

Get a local point in global transform coordinates.

Implementation

Vector3 pointToWorld(Vector3 localPoint, Vector3? result) {
  result ??= Vector3.zero();
  pointToWorldFrame(position, quaternion, localPoint, result);
  return result;
}