pointToLocal method

Vec3 pointToLocal(
  1. Vec3 worldPoint, [
  2. Vec3? result
])

Get a global point in local transform coordinates.

Implementation

Vec3 pointToLocal(Vec3 worldPoint, [Vec3? result]) {
  result ??= Vec3();
  pointToLocalFrame(position, quaternion, worldPoint, result);
  return result;
}