pointToLocal method

Vector3 pointToLocal(
  1. Vector3 worldPoint, [
  2. Vector3? result
])

Get a global point in local transform coordinates.

Implementation

Vector3 pointToLocal(Vector3 worldPoint, [Vector3? result]) {
  result ??= Vector3.zero();
  pointToLocalFrame(position, quaternion, worldPoint, result);
  return result;
}