update method
Update all the equations with data.
Implementation
@override
void update() {
final bodyA = this.bodyA;
final bodyB = this.bodyB;
final x = equationX;
final y = equationY;
final z = equationZ;
// Rotate the pivots to world space
bodyA.quaternion.vmult(pivotA, x.ri);
bodyB.quaternion.vmult(pivotB, x.rj);
y.ri.copy(x.ri);
y.rj.copy(x.rj);
z.ri.copy(x.ri);
z.rj.copy(x.rj);
}