constraints/point_to_point_constraint library

Classes

PointToPointConstraint
Connects two bodies at given offset points. @example const bodyA = Body({ mass: 1 }) const bodyB = Body({ mass: 1 }) bodyA.position.set(-1, 0, 0) bodyB.position.set(1, 0, 0) bodyA.addShape(shapeA) bodyB.addShape(shapeB) world.addBody(bodyA) world.addBody(bodyB) const localPivotA = Vec3(1, 0, 0) const localPivotB = Vec3(-1, 0, 0) const constraint = PointToPointConstraint(bodyA, localPivotA, bodyB, localPivotB) world.addConstraint(constraint)