boundingSphereCheck method
Check if the bounding spheres of two bodies overlap.
Implementation
bool boundingSphereCheck(Body bodyA, Body bodyB) {
final Vec3 dist = Vec3();//bscDist;
bodyA.position.vsub(bodyB.position, dist);
final sa = bodyA.shapes[0];
final sb = bodyB.shapes[0];
return math.pow(sa.boundingSphereRadius + sb.boundingSphereRadius, 2) > dist.lengthSquared();
}