stbte_set_property function
tile is your tile_id from define_tile, or STBTE_EMPTY
Implementation
@ffi.Native<
ffi.Void Function(
ffi.Pointer<stbte_tilemap>,
ffi.Int,
ffi.Int,
ffi.Int,
ffi.Float,
)
>()
external void stbte_set_property(
ffi.Pointer<stbte_tilemap> tm,
int x,
int y,
int n,
double val,
);