ma_engine_play_sound_ex function

ma_result ma_engine_play_sound_ex(
  1. Pointer<ma_engine> pEngine,
  2. Pointer<Char> pFilePath,
  3. Pointer<Void> pNode,
  4. Dartma_uint32 nodeInputBusIndex,
)

Implementation

ma_result ma_engine_play_sound_ex(
  ffi.Pointer<ma_engine> pEngine,
  ffi.Pointer<ffi.Char> pFilePath,
  ffi.Pointer<ma_node> pNode,
  Dartma_uint32 nodeInputBusIndex,
) => ma_result.fromValue(
  _ma_engine_play_sound_ex(pEngine, pFilePath, pNode, nodeInputBusIndex),
);