ma_blend_f32 function
Blends two frames in floating point format.
Implementation
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Float>,
ffi.Pointer<ffi.Float>,
ffi.Pointer<ffi.Float>,
ffi.Float,
ma_uint32,
)
>()
external void ma_blend_f32(
ffi.Pointer<ffi.Float> pOut,
ffi.Pointer<ffi.Float> pInA,
ffi.Pointer<ffi.Float> pInB,
double factor,
int channels,
);