PlayerState enum
Player state.
Values
- idle → const PlayerState
-
Not started.
- preloaded → const PlayerState
-
Preloaded
- opened → const PlayerState
-
Opened
- playing → const PlayerState
-
Playing
- paused → const PlayerState
-
Paused
- stopped → const PlayerState
-
Stopped
- failed → const PlayerState
-
Failed
Properties
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
PlayerState> - A constant List of the values in this enum, in order of their declaration.