ScreenNode class

Constructors

ScreenNode({required int nativeTag, required String name, String? role, String? testID, String? label, String? text, Rect? rect, int? parentTag, bool buoy = false, bool enabled = true, Set<SemanticsAction> actions = const {}, String? control, Object? value, int? scrollChildCount})
const

Properties

actions → Set<SemanticsAction>
final
buoy → bool
final
control → String?
final
enabled → bool
final
hashCode → int
The hash code for this object.
no setterinherited
interactive → bool
no setter
label → String?
final
listed → bool
no setter
longPressable → bool
no setter
name → String
final
nativeTag → int
final
parentTag → int?
final
rect → Rect?
final
role → String?
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
scrollChildCount → int?
final
testID → String?
final
text → String?
final
value → Object?
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited
withTestID(String? id) → ScreenNode

Operators

operator ==(Object other) → bool
The equality operator.
inherited