DestinyVendorDisplayPropertiesDefinition class
Properties
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description
↔ String?
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getter/setter pair
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hashCode
→ int
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The hash code for this object.
no setterinherited
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hasIcon
↔ bool?
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getter/setter pair
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highResIcon
↔ String?
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If this item has a high-res icon (at least for now, many things won't), then the path to that icon will be here.
getter/setter pair
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icon
↔ String?
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Note that "icon" is sometimes misleading, and should be interpreted in the context of the entity. For instance, in Destiny 1 the DestinyRecordBookDefinition's icon was a big picture of a book.
But usually, it will be a small square image that you can use as... well, an icon.
They are currently represented as 96px x 96px images.
getter/setter pair
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iconSequences
↔ List<DestinyIconSequenceDefinition>?
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getter/setter pair
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largeIcon
↔ String?
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I regret calling this a "large icon". It's more like a medium-sized image with a picture of the vendor's mug on it, trying their best to look cool. Not what one would call an icon.
getter/setter pair
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largeTransparentIcon
↔ String?
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This is apparently the "Watermark". I am not certain offhand where this is actually used in the Game UI, but some people may find it useful.
getter/setter pair
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mapIcon
↔ String?
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This is the icon used in the map overview, when the vendor is located on the map.
getter/setter pair
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name
↔ String?
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getter/setter pair
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originalIcon
↔ String?
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If we replaced the icon with something more glitzy, this is the original icon that the vendor had according to the game's content. It may be more lame and/or have less razzle-dazzle. But who am I to tell you which icon to use.
getter/setter pair
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requirementsDisplay
↔ List<DestinyVendorRequirementDisplayEntryDefinition>?
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Vendors, in addition to expected display property data, may also show some "common requirements" as statically defined definition data. This might be when a vendor accepts a single type of currency, or when the currency is unique to the vendor and the designers wanted to show that currency when you interact with the vendor.
getter/setter pair
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runtimeType
→ Type
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A representation of the runtime type of the object.
no setterinherited
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smallTransparentIcon
↔ String?
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This is the icon used in parts of the game UI such as the vendor's waypoint.
getter/setter pair
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subtitle
↔ String?
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getter/setter pair