DestinyUnlockStatus class
Indicates the status of an "Unlock Flag" on a Character or Profile. These are individual bits of state that can be either set or not set, and sometimes provide interesting human-readable information in their related DestinyUnlockDefinition.
- Annotations
-
- @JsonSerializable()
Constructors
- DestinyUnlockStatus()
-
DestinyUnlockStatus.fromJson(Map<
String, dynamic> json) -
factory
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- isSet ↔ bool?
-
Whether the unlock flag is set.
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- unlockHash ↔ int?
-
The hash identifier for the Unlock Flag. Use to lookup DestinyUnlockDefinition for static data. Not all unlocks have human readable data - in fact, most don't. But when they do, it can be very useful to show. Even if they don't have human readable data, you might be able to infer the meaning of an unlock flag with a bit of experimentation...
getter/setter pair
Methods
-
asyncToJson(
) → Future< Map< String, dynamic> > -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → Map< String, dynamic> -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
asyncFromJson(
Map< String, dynamic> json) → Future<DestinyUnlockStatus>