DestinyUnlockDefinition class
Unlock Flags are small bits (literally, a bit, as in a boolean value) that the game server uses for an extremely wide range of state checks, progress storage, and other interesting tidbits of information.
- Annotations
-
- @JsonSerializable()
Constructors
- DestinyUnlockDefinition()
-
DestinyUnlockDefinition.fromJson(Map<
String, dynamic> json) -
factory
Properties
- displayProperties ↔ DestinyDisplayPropertiesDefinition?
-
Sometimes, but not frequently, these unlock flags also have human readable information: usually when they are being directly tested for some requirement, in which case the string is a localized description of why the requirement check failed.
getter/setter pair
- hash ↔ int?
-
The unique identifier for this entity. Guaranteed to be unique for the type of entity, but not globally.
When entities refer to each other in Destiny content, it is this hash that they are referring to.
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- index ↔ int?
-
The index of the entity as it was found in the investment tables.
getter/setter pair
- redacted ↔ bool?
-
If this is true, then there is an entity with this identifier/type combination, but BNet is not yet allowed to show it. Sorry!
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
asyncToJson(
) → Future< Map< String, dynamic> > -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → Map< String, dynamic> -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
asyncFromJson(
Map< String, dynamic> json) → Future<DestinyUnlockDefinition>