DestinySeasonPassDefinition class

Annotations
  • @JsonSerializable()

Properties

displayProperties DestinyDisplayPropertiesDefinition?
Many Destiny*Definition contracts - the "first order" entities of Destiny that have their own tables in the Manifest Database - also have displayable information. This is the base class for that display information.
getter/setter pair
hash int?
The unique identifier for this entity. Guaranteed to be unique for the type of entity, but not globally. When entities refer to each other in Destiny content, it is this hash that they are referring to.
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
index int?
The index of the entity as it was found in the investment tables.
getter/setter pair
prestigeProgressionHash int?
I know what you're thinking, but I promise we're not going to duplicate and drown you. Instead, we're giving you sweet, sweet power bonuses. Prestige progression is further progression that you can make on the Season pass after you gain max ranks, that will ultimately increase your power/light level over the theoretical limit.
getter/setter pair
redacted bool?
If this is true, then there is an entity with this identifier/type combination, but BNet is not yet allowed to show it. Sorry!
getter/setter pair
rewardProgressionHash int?
This is the progression definition related to the progression for the initial levels 1-100 that provide item rewards for the Season pass. Further experience after you reach the limit is provided in the "Prestige" progression referred to by prestigeProgressionHash.
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

asyncToJson() Future<Map<String, dynamic>>
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toJson() Map<String, dynamic>
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Methods

asyncFromJson(Map<String, dynamic> json) Future<DestinySeasonPassDefinition>