DestinyProfileTransitoryCurrentActivity class

If you are playing in an activity, this is some information about it. Note that we cannot guarantee any of this resembles what ends up in the PGCR in any way. They are sourced by two entirely separate systems with their own logic, and the one we source this data from should be considered non-authoritative in comparison.

Annotations
  • @JsonSerializable()

Properties

endTime String?
If you're still in it but it "ended" (like when folks are dancing around the loot after they beat a boss), this is when the activity ended.
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
highestOpposingFactionScore double?
If you have human opponents, this is the highest opposing team's score.
getter/setter pair
numberOfOpponents int?
This is how many human or poorly crafted aimbot opponents you have.
getter/setter pair
numberOfPlayers int?
This is how many human or poorly crafted aimbots are on your team.
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
score double?
This is what our non-authoritative source thought the score was.
getter/setter pair
startTime String?
When the activity started.
getter/setter pair

Methods

asyncToJson() Future<Map<String, dynamic>>
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toJson() Map<String, dynamic>
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited