DestinyProfileTransitoryCurrentActivity class
If you are playing in an activity, this is some information about it. Note that we cannot guarantee any of this resembles what ends up in the PGCR in any way. They are sourced by two entirely separate systems with their own logic, and the one we source this data from should be considered non-authoritative in comparison.
- Annotations
-
- @JsonSerializable()
Constructors
- DestinyProfileTransitoryCurrentActivity()
-
DestinyProfileTransitoryCurrentActivity.fromJson(Map<
String, dynamic> json) -
factory
Properties
- endTime ↔ String?
-
If you're still in it but it "ended" (like when folks are dancing around the loot after they beat a boss), this is when the activity ended.
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- highestOpposingFactionScore ↔ double?
-
If you have human opponents, this is the highest opposing team's score.
getter/setter pair
- numberOfOpponents ↔ int?
-
This is how many human or poorly crafted aimbot opponents you have.
getter/setter pair
- numberOfPlayers ↔ int?
-
This is how many human or poorly crafted aimbots are on your team.
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- score ↔ double?
-
This is what our non-authoritative source thought the score was.
getter/setter pair
- startTime ↔ String?
-
When the activity started.
getter/setter pair
Methods
-
asyncToJson(
) → Future< Map< String, dynamic> > -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → Map< String, dynamic> -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
asyncFromJson(
Map< String, dynamic> json) → Future<DestinyProfileTransitoryCurrentActivity>