DestinyProfileCollectiblesComponent class
- Annotations
-
- @JsonSerializable()
Constructors
- DestinyProfileCollectiblesComponent()
-
DestinyProfileCollectiblesComponent.fromJson(Map<
String, dynamic> json) -
factory
Properties
-
collectibles
↔ Map<
String, DestinyCollectibleComponent> ? -
getter/setter pair
- collectionBadgesRootNodeHash ↔ int?
-
The hash for the root presentation node definition of Collection Badges.
getter/setter pair
- collectionCategoriesRootNodeHash ↔ int?
-
The hash for the root presentation node definition of Collection categories.
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
-
newnessFlaggedCollectibleHashes
↔ List<
int> ? -
The list of collectibles determined by the game as having been "recently" acquired.
The game client itself actually controls this data, so I personally question whether anyone will get much use out of this: because we can't edit this value through the API. But in case anyone finds it useful, here it is.
getter/setter pair
-
recentCollectibleHashes
↔ List<
int> ? -
The list of collectibles determined by the game as having been "recently" acquired.
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
asyncToJson(
) → Future< Map< String, dynamic> > -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → Map< String, dynamic> -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
asyncFromJson(
Map< String, dynamic> json) → Future<DestinyProfileCollectiblesComponent>