DestinyProfileCollectiblesComponent class

Annotations
  • @JsonSerializable()

Properties

collectibles Map<String, DestinyCollectibleComponent>?
getter/setter pair
collectionBadgesRootNodeHash int?
The hash for the root presentation node definition of Collection Badges.
getter/setter pair
collectionCategoriesRootNodeHash int?
The hash for the root presentation node definition of Collection categories.
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
newnessFlaggedCollectibleHashes List<int>?
The list of collectibles determined by the game as having been "recently" acquired. The game client itself actually controls this data, so I personally question whether anyone will get much use out of this: because we can't edit this value through the API. But in case anyone finds it useful, here it is.
getter/setter pair
recentCollectibleHashes List<int>?
The list of collectibles determined by the game as having been "recently" acquired.
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

asyncToJson() Future<Map<String, dynamic>>
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toJson() Map<String, dynamic>
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Methods

asyncFromJson(Map<String, dynamic> json) Future<DestinyProfileCollectiblesComponent>