DestinyPresentationNodeChildrenBlock class
As/if presentation nodes begin to host more entities as children, these lists will be added to. One list property exists per type of entity that can be treated as a child of this presentation node, and each holds the identifier of the entity and any associated information needed to display the UI for that entity (if anything)
- Annotations
-
- @JsonSerializable()
Constructors
- DestinyPresentationNodeChildrenBlock()
-
DestinyPresentationNodeChildrenBlock.fromJson(Map<
String, dynamic> json) -
factory
Properties
-
collectibles
↔ List<
DestinyPresentationNodeCollectibleChildEntry> ? -
getter/setter pair
-
craftables
↔ List<
DestinyPresentationNodeCraftableChildEntry> ? -
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
-
metrics
↔ List<
DestinyPresentationNodeMetricChildEntry> ? -
getter/setter pair
-
presentationNodes
↔ List<
DestinyPresentationNodeChildEntry> ? -
getter/setter pair
-
records
↔ List<
DestinyPresentationNodeRecordChildEntry> ? -
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
asyncToJson(
) → Future< Map< String, dynamic> > -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → Map< String, dynamic> -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
asyncFromJson(
Map< String, dynamic> json) → Future<DestinyPresentationNodeChildrenBlock>