DestinyPerkReference class
The list of perks to display in an item tooltip - and whether or not they have been activated. Perks apply a variety of effects to a character, and are generally either intrinsic to the item or provided in activated talent nodes or sockets.
- Annotations
-
- @JsonSerializable()
Constructors
- DestinyPerkReference()
-
DestinyPerkReference.fromJson(Map<
String, dynamic> json) -
factory
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- iconPath ↔ String?
-
The icon for the perk.
getter/setter pair
- isActive ↔ bool?
-
Whether this perk is currently active. (We may return perks that you have not actually activated yet: these represent perks that you should show in the item's tooltip, but that the user has not yet activated.)
getter/setter pair
- perkHash ↔ int?
-
The hash identifier for the perk, which can be used to look up DestinySandboxPerkDefinition if it exists. Be warned, perks frequently do not have user-viewable information. You should examine whether you actually found a name/description in the perk's definition before you show it to the user.
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- visible ↔ bool?
-
Some perks provide benefits, but aren't visible in the UI. This value will let you know if this is perk should be shown in your UI.
getter/setter pair
Methods
-
asyncToJson(
) → Future< Map< String, dynamic> > -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → Map< String, dynamic> -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
asyncFromJson(
Map< String, dynamic> json) → Future<DestinyPerkReference>