DestinyNodeSocketReplaceResponse class

This is a bit of an odd duck. Apparently, if talent nodes steps have this data, the game will go through on step activation and alter the first Socket it finds on the item that has a type matching the given socket type, inserting the indicated plug item.

Annotations
  • @JsonSerializable()

Properties

hashCode int
The hash code for this object.
no setterinherited
plugItemHash int?
The hash identifier of the plug item that will be inserted into the socket found.
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
socketTypeHash int?
The hash identifier of the socket type to find amidst the item's sockets (the item to which this talent grid is attached). See DestinyInventoryItemDefinition.sockets.socketEntries to find the socket type of sockets on the item in question.
getter/setter pair

Methods

asyncToJson() Future<Map<String, dynamic>>
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toJson() Map<String, dynamic>
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Methods

asyncFromJson(Map<String, dynamic> json) Future<DestinyNodeSocketReplaceResponse>