DestinyNodeSocketReplaceResponse class
This is a bit of an odd duck. Apparently, if talent nodes steps have this data, the game will go through on step activation and alter the first Socket it finds on the item that has a type matching the given socket type, inserting the indicated plug item.
- Annotations
-
- @JsonSerializable()
Constructors
- DestinyNodeSocketReplaceResponse()
-
DestinyNodeSocketReplaceResponse.fromJson(Map<
String, dynamic> json) -
factory
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- plugItemHash ↔ int?
-
The hash identifier of the plug item that will be inserted into the socket found.
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- socketTypeHash ↔ int?
-
The hash identifier of the socket type to find amidst the item's sockets (the item to which this talent grid is attached). See DestinyInventoryItemDefinition.sockets.socketEntries to find the socket type of sockets on the item in question.
getter/setter pair
Methods
-
asyncToJson(
) → Future< Map< String, dynamic> > -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → Map< String, dynamic> -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
asyncFromJson(
Map< String, dynamic> json) → Future<DestinyNodeSocketReplaceResponse>