DestinyMilestoneActivityVariant class
Represents custom data that we know about an individual variant of an activity.
- Annotations
-
- @JsonSerializable()
Constructors
- DestinyMilestoneActivityVariant()
-
DestinyMilestoneActivityVariant.fromJson(Map<
String, dynamic> json) -
factory
Properties
- activityHash ↔ int?
-
The hash for the specific variant of the activity related to this milestone. You can pull more detailed static info from the DestinyActivityDefinition, such as difficulty level.
getter/setter pair
- activityModeHash ↔ int?
-
The hash identifier of the most specific Activity Mode under which this activity is played. This is useful for situations where the activity in question is - for instance - a PVP map, but it's not clear what mode the PVP map is being played under. If it's a playlist, this will be less specific: but hopefully useful in some way.
getter/setter pair
- activityModeType ↔ int?
-
The enumeration equivalent of the most specific Activity Mode under which this activity is played.
getter/setter pair
- completionStatus ↔ DestinyMilestoneActivityCompletionStatus?
-
An OPTIONAL component: if it makes sense to talk about this activity variant in terms of whether or not it has been completed or what progress you have made in it, this will be returned. Otherwise, this will be NULL.
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
asyncToJson(
) → Future< Map< String, dynamic> > -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → Map< String, dynamic> -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
asyncFromJson(
Map< String, dynamic> json) → Future<DestinyMilestoneActivityVariant>