DestinyMedalTierDefinition class
An artificial construct of our own creation, to try and put some order on top of Medals and keep them from being one giant, unmanageable and unsorted blob of stats. Unfortunately, we haven't had time to do this evaluation yet in Destiny 2, so we're short on Medal Tiers. This will hopefully be updated over time, if Medals continue to exist.
- Annotations
-
- @JsonSerializable()
Constructors
- DestinyMedalTierDefinition()
-
DestinyMedalTierDefinition.fromJson(Map<
String, dynamic> json) -
factory
Properties
- hash ↔ int?
-
The unique identifier for this entity. Guaranteed to be unique for the type of entity, but not globally.
When entities refer to each other in Destiny content, it is this hash that they are referring to.
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- index ↔ int?
-
The index of the entity as it was found in the investment tables.
getter/setter pair
- order ↔ int?
-
If you're rendering medals by tier, render them in this order (ascending)
getter/setter pair
- redacted ↔ bool?
-
If this is true, then there is an entity with this identifier/type combination, but BNet is not yet allowed to show it. Sorry!
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- tierName ↔ String?
-
The name of the tier.
getter/setter pair
Methods
-
asyncToJson(
) → Future< Map< String, dynamic> > -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → Map< String, dynamic> -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
asyncFromJson(
Map< String, dynamic> json) → Future<DestinyMedalTierDefinition>