DestinyItemQuantity class
Used in a number of Destiny contracts to return data about an item stack and its quantity. Can optionally return an itemInstanceId if the item is instanced - in which case, the quantity returned will be 1. If it's not... uh, let me know okay? Thanks.
- Annotations
-
- @JsonSerializable()
Constructors
- DestinyItemQuantity()
-
DestinyItemQuantity.fromJson(Map<
String, dynamic> json) -
factory
Properties
- hasConditionalVisibility ↔ bool?
-
Indicates that this item quantity may be conditionally shown or hidden, based on various sources of state. For example: server flags, account state, or character progress.
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- itemHash ↔ int?
-
The hash identifier for the item in question. Use it to look up the item's DestinyInventoryItemDefinition.
getter/setter pair
- itemInstanceId ↔ String?
-
If this quantity is referring to a specific instance of an item, this will have the item's instance ID. Normally, this will be null.
getter/setter pair
- quantity ↔ int?
-
The amount of the item needed/available depending on the context of where DestinyItemQuantity is being used.
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
asyncToJson(
) → Future< Map< String, dynamic> > -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → Map< String, dynamic> -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
asyncFromJson(
Map< String, dynamic> json) → Future<DestinyItemQuantity>