DestinyItemObjectivesComponent class

Items can have objectives and progression. When you request this block, you will obtain information about any Objectives and progression tied to this item.

Annotations
  • @JsonSerializable()

Properties

dateCompleted String?
If we have any information on when these objectives were completed, this will be the date of that completion. This won't be on many items, but could be interesting for some items that do store this information.
getter/setter pair
flavorObjective DestinyObjectiveProgress?
I may regret naming it this way - but this represents when an item has an objective that doesn't serve a beneficial purpose, but rather is used for "flavor" or additional information. For instance, when Emblems track specific stats, those stats are represented as Objectives on the item.
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
objectives List<DestinyObjectiveProgress>?
If the item has a hard association with objectives, your progress on them will be defined here. Objectives are our standard way to describe a series of tasks that have to be completed for a reward.
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

asyncToJson() Future<Map<String, dynamic>>
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toJson() Map<String, dynamic>
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Methods

asyncFromJson(Map<String, dynamic> json) Future<DestinyItemObjectivesComponent>