DestinyItemActionBlockDefinition class
If an item can have an action performed on it (like "Dismantle"), it will be defined here if you care.
- Annotations
-
- @JsonSerializable()
Constructors
- DestinyItemActionBlockDefinition()
-
DestinyItemActionBlockDefinition.fromJson(Map<
String, dynamic> json) -
factory
Properties
- actionTypeLabel ↔ String?
-
The internal identifier for the action.
getter/setter pair
- consumeEntireStack ↔ bool?
-
If true, the entire stack is deleted when the action completes.
getter/setter pair
- deleteOnAction ↔ bool?
-
If true, the item is deleted when the action completes.
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- isPositive ↔ bool?
-
The content has this property, however it's not entirely clear how it is used.
getter/setter pair
- overlayIcon ↔ String?
-
The icon associated with the overlay screen for the action, if any.
getter/setter pair
- overlayScreenName ↔ String?
-
If the action has an overlay screen associated with it, this is the name of that screen. Unfortunately, we cannot return the screen's data itself.
getter/setter pair
-
progressionRewards
↔ List<
DestinyProgressionRewardDefinition> ? -
If performing this action earns you Progression, this is the list of progressions and values granted for those progressions by performing this action.
getter/setter pair
- requiredCooldownHash ↔ int?
-
The identifier hash for the Cooldown associated with this action. We have not pulled this data yet for you to have more data to use for cooldowns.
getter/setter pair
- requiredCooldownSeconds ↔ int?
-
The number of seconds to delay before allowing this action to be performed again.
getter/setter pair
-
requiredItems
↔ List<
DestinyItemActionRequiredItemDefinition> ? -
If the action requires other items to exist or be destroyed, this is the list of those items and requirements.
getter/setter pair
- requiredLocation ↔ String?
-
Theoretically, an item could have a localized string for a hint about the location in which the action should be performed. In practice, no items yet have this property.
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- useOnAcquire ↔ bool?
-
If true, this action will be performed as soon as you earn this item. Some rewards work this way, providing you a single item to pick up from a reward-granting vendor in-game and then immediately consuming itself to provide you multiple items.
getter/setter pair
- verbDescription ↔ String?
-
Localized text describing the action being performed.
getter/setter pair
- verbName ↔ String?
-
Localized text for the verb of the action being performed.
getter/setter pair
Methods
-
asyncToJson(
) → Future< Map< String, dynamic> > -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → Map< String, dynamic> -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
asyncFromJson(
Map< String, dynamic> json) → Future<DestinyItemActionBlockDefinition>