DestinyCollectibleDefinition class
Defines a
- Annotations
-
- @JsonSerializable()
Constructors
- DestinyCollectibleDefinition()
-
DestinyCollectibleDefinition.fromJson(Map<
String, dynamic> json) -
factory
Properties
- acquisitionInfo ↔ DestinyCollectibleAcquisitionBlock?
-
getter/setter pair
- displayProperties ↔ DestinyDisplayPropertiesDefinition?
-
Many Destiny*Definition contracts - the "first order" entities of Destiny that have their own tables in the Manifest Database - also have displayable information. This is the base class for that display information.
getter/setter pair
- hash ↔ int?
-
The unique identifier for this entity. Guaranteed to be unique for the type of entity, but not globally.
When entities refer to each other in Destiny content, it is this hash that they are referring to.
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- index ↔ int?
-
The index of the entity as it was found in the investment tables.
getter/setter pair
- itemHash ↔ int?
-
getter/setter pair
-
parentNodeHashes
↔ List<
int> ? -
A quick reference to presentation nodes that have this node as a child. Presentation nodes can be parented under multiple parents.
getter/setter pair
- presentationInfo ↔ DestinyPresentationChildBlock?
-
getter/setter pair
- presentationNodeType ↔ DestinyPresentationNodeType?
-
getter/setter pair
- redacted ↔ bool?
-
If this is true, then there is an entity with this identifier/type combination, but BNet is not yet allowed to show it. Sorry!
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- scope ↔ DestinyScope?
-
Indicates whether the state of this Collectible is determined on a per-character or on an account-wide basis.
getter/setter pair
- sourceHash ↔ int?
-
This is a hash identifier we are building on the BNet side in an attempt to let people group collectibles by similar sources.
I can't promise that it's going to be 100% accurate, but if the designers were consistent in assigning the same source strings to items with the same sources, it ought to be. No promises though.
This hash also doesn't relate to an actual definition, just to note: we've got nothing useful other than the source string for this data.
getter/setter pair
- sourceString ↔ String?
-
A human readable string for a hint about how to acquire the item.
getter/setter pair
- stateInfo ↔ DestinyCollectibleStateBlock?
-
getter/setter pair
-
traitHashes
↔ List<
int> ? -
getter/setter pair
-
traitIds
↔ List<
String> ? -
getter/setter pair
Methods
-
asyncToJson(
) → Future< Map< String, dynamic> > -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → Map< String, dynamic> -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
asyncFromJson(
Map< String, dynamic> json) → Future<DestinyCollectibleDefinition>