UnitType enum
- Inheritance
- Available extensions
Values
- None → const UnitType
-
None = 0
- Count → const UnitType
-
Count = 1 Indicates the statistic is a simple count of something.
- PerGame → const UnitType
-
PerGame = 2 Indicates the statistic is a per game average.
- Seconds → const UnitType
-
Seconds = 3 Indicates the number of seconds
- Points → const UnitType
-
Points = 4 Indicates the number of points earned
- Team → const UnitType
-
Team = 5 Values represents a team ID
- Distance → const UnitType
-
Distance = 6 Values represents a distance (units to-be-determined)
- Percent → const UnitType
-
Percent = 7 Ratio represented as a whole value from 0 to 100.
- Ratio → const UnitType
-
Ratio = 8 Ratio of something, shown with decimal places
- Boolean → const UnitType
-
Boolean = 9 True or false
- WeaponType → const UnitType
-
WeaponType = 10 The stat is actually a weapon type.
- Standing → const UnitType
-
Standing = 11 Indicates victory, defeat, or something in between.
- Milliseconds → const UnitType
-
Milliseconds = 12 Number of milliseconds some event spanned. For example, race time, or lap time.
- CompletionReason → const UnitType
-
CompletionReason = 13 The value is a enumeration of the Completion Reason type.
- ProtectedInvalidEnumValue → const UnitType
-
value not found fallback
Properties
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited