TransferStatuses class

Whether you can transfer an item, and why not if you can't.

Constructors

TransferStatuses(int _value)
const
TransferStatuses.fromJson(int numValue)
factory

Properties

hashCode int
The hash code for this object.
no setteroverride
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
value int
no setter

Methods

contains(TransferStatuses childValue) bool
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toJson() int
toString() String
A string representation of this object.
inherited

Operators

operator &(TransferStatuses item) int
operator ==(dynamic other) bool
The equality operator.
override

Constants

CanTransfer → const TransferStatuses
CanTransfer = 0 The item can be transferred.
ItemIsEquipped → const TransferStatuses
ItemIsEquipped = 1 You can't transfer the item because it is equipped on a character.
NoRoomInDestination → const TransferStatuses
NoRoomInDestination = 4 You could transfer the item, but the place you're trying to put it has run out of room! Check your remaining Vault and/or character space.
NotTransferrable → const TransferStatuses
NotTransferrable = 2 The item is defined as not transferrable in its DestinyInventoryItemDefinition.nonTransferrable property.