DestinyUnlockValueUIStyle enum
- Inheritance
- Available extensions
Values
- Automatic → const DestinyUnlockValueUIStyle
-
Automatic = 0 Generally, Automatic means "Just show the number"
- Fraction → const DestinyUnlockValueUIStyle
-
Fraction = 1 Show the number as a fractional value. For this to make sense, the value being displayed should have a comparable upper bound, like the progress to the next level of a Progression.
- Checkbox → const DestinyUnlockValueUIStyle
-
Checkbox = 2 Show the number as a checkbox. 0 Will mean unchecked, any other value will mean checked.
- Percentage → const DestinyUnlockValueUIStyle
-
Percentage = 3 Show the number as a percentage. For this to make sense, the value being displayed should have a comparable upper bound, like the progress to the next level of a Progression.
- DateTime → const DestinyUnlockValueUIStyle
-
DateTime = 4 Show the number as a date and time. The number will be the number of seconds since the Unix Epoch (January 1st, 1970 at midnight UTC). It'll be up to you to convert this into a date and time format understandable to the user in their time zone.
- FractionFloat → const DestinyUnlockValueUIStyle
-
FractionFloat = 5 Show the number as a floating point value that represents a fraction, where 0 is min and 1 is max. For this to make sense, the value being displayed should have a comparable upper bound, like the progress to the next level of a Progression.
- Integer → const DestinyUnlockValueUIStyle
-
Integer = 6 Show the number as a straight-up integer.
- TimeDuration → const DestinyUnlockValueUIStyle
-
TimeDuration = 7 Show the number as a time duration. The value will be returned as seconds.
- Hidden → const DestinyUnlockValueUIStyle
-
Hidden = 8 Don't bother showing the value at all, it's not easily human-interpretable, and used for some internal purpose.
- Multiplier → const DestinyUnlockValueUIStyle
-
Multiplier = 9 Example: "1.5x"
- GreenPips → const DestinyUnlockValueUIStyle
-
GreenPips = 10 Show the value as a series of green pips, like the wins in a Trials of Osiris score card.
- RedPips → const DestinyUnlockValueUIStyle
-
RedPips = 11 Show the value as a series of red pips, like the losses in a Trials of Osiris score card.
- ExplicitPercentage → const DestinyUnlockValueUIStyle
-
ExplicitPercentage = 12 Show the value as a percentage. For example: "51%" - Does no division, only appends '%'
- RawFloat → const DestinyUnlockValueUIStyle
-
RawFloat = 13 Show the value as a floating-point number. For example: "4.52" NOTE: Passed along from Investment as whole number with last two digits as decimal values (452 -> 4.52)
- LevelAndReward → const DestinyUnlockValueUIStyle
-
LevelAndReward = 14 Show the value as a level and a reward.
- ProtectedInvalidEnumValue → const DestinyUnlockValueUIStyle
-
value not found fallback
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- index → int
-
A numeric identifier for the enumerated value.
no setterinherited
- name → String
-
Available on Enum, provided by the EnumName extension
The name of the enum value.no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- value → int?
-
Available on DestinyUnlockValueUIStyle, provided by the DestinyUnlockValueUIStyleExtension extension
no setter
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
DestinyUnlockValueUIStyle> - A constant List of the values in this enum, in order of their declaration.