DestinyTalentNodeStepWeaponPerformances class
Constructors
- DestinyTalentNodeStepWeaponPerformances(int _value)
-
const
- DestinyTalentNodeStepWeaponPerformances.fromJson(int numValue)
-
factory
Properties
Methods
-
contains(
DestinyTalentNodeStepWeaponPerformances childValue) → bool -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → int -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator &(
DestinyTalentNodeStepWeaponPerformances item) → int -
operator ==(
dynamic other) → bool -
The equality operator.
override
Constants
- Accuracy → const DestinyTalentNodeStepWeaponPerformances
- Accuracy = 4
- All → const DestinyTalentNodeStepWeaponPerformances
- All = 8191
- AmmoAndMagazine → const DestinyTalentNodeStepWeaponPerformances
- AmmoAndMagazine = 512
- ChargeTime → const DestinyTalentNodeStepWeaponPerformances
- ChargeTime = 4096
- Damage → const DestinyTalentNodeStepWeaponPerformances
- Damage = 2
- HairTrigger → const DestinyTalentNodeStepWeaponPerformances
- HairTrigger = 256
- None → const DestinyTalentNodeStepWeaponPerformances
- None = 0
- Range → const DestinyTalentNodeStepWeaponPerformances
- Range = 8
- RateOfFire → const DestinyTalentNodeStepWeaponPerformances
- RateOfFire = 1
- Ready → const DestinyTalentNodeStepWeaponPerformances
- Ready = 64
- Recoil → const DestinyTalentNodeStepWeaponPerformances
- Recoil = 32
- Reload → const DestinyTalentNodeStepWeaponPerformances
- Reload = 128
- ShotgunSpread → const DestinyTalentNodeStepWeaponPerformances
- ShotgunSpread = 2048
- TrackingAndDetonation → const DestinyTalentNodeStepWeaponPerformances
- TrackingAndDetonation = 1024
- Zoom → const DestinyTalentNodeStepWeaponPerformances
- Zoom = 16