DestinyTalentNodeState enum
- Inheritance
- Available extensions
Values
- Invalid → const DestinyTalentNodeState
-
Invalid = 0
- CanUpgrade → const DestinyTalentNodeState
-
CanUpgrade = 1
- NoPoints → const DestinyTalentNodeState
-
NoPoints = 2
- NoPrerequisites → const DestinyTalentNodeState
-
NoPrerequisites = 3
- NoSteps → const DestinyTalentNodeState
-
NoSteps = 4
- NoUnlock → const DestinyTalentNodeState
-
NoUnlock = 5
- NoMaterial → const DestinyTalentNodeState
-
NoMaterial = 6
- NoGridLevel → const DestinyTalentNodeState
-
NoGridLevel = 7
- SwappingLocked → const DestinyTalentNodeState
-
SwappingLocked = 8
- MustSwap → const DestinyTalentNodeState
-
MustSwap = 9
- Complete → const DestinyTalentNodeState
-
Complete = 10
- Unknown → const DestinyTalentNodeState
-
Unknown = 11
- CreationOnly → const DestinyTalentNodeState
-
CreationOnly = 12
- Hidden → const DestinyTalentNodeState
-
Hidden = 13
- ProtectedInvalidEnumValue → const DestinyTalentNodeState
-
value not found fallback
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- index → int
-
A numeric identifier for the enumerated value.
no setterinherited
- name → String
-
Available on Enum, provided by the EnumName extension
The name of the enum value.no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- value → int?
-
Available on DestinyTalentNodeState, provided by the DestinyTalentNodeStateExtension extension
no setter
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
DestinyTalentNodeState> - A constant List of the values in this enum, in order of their declaration.