DestinyStatsGroupType enum

Inheritance

Constructors

DestinyStatsGroupType()
const

Values

None → const DestinyStatsGroupType

None = 0

General → const DestinyStatsGroupType

General = 1

Weapons → const DestinyStatsGroupType

Weapons = 2

Medals → const DestinyStatsGroupType

Medals = 3

ReservedGroups → const DestinyStatsGroupType

ReservedGroups = 100 This is purely to serve as the dividing line between filterable and un-filterable groups. Below this number is a group you can pass as a filter. Above it are groups used in very specific circumstances and not relevant for filtering.

Leaderboard → const DestinyStatsGroupType

Leaderboard = 101 Only applicable while generating leaderboards.

Activity → const DestinyStatsGroupType

Activity = 102 These will only be consumed by GetAggregateStatsByActivity

UniqueWeapon → const DestinyStatsGroupType

UniqueWeapon = 103 These are only consumed and returned by GetUniqueWeaponHistory

Internal → const DestinyStatsGroupType

Internal = 104

ProtectedInvalidEnumValue → const DestinyStatsGroupType

value not found fallback

Properties

hashCode int
The hash code for this object.
no setterinherited
index int
A numeric identifier for the enumerated value.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

values → const List<DestinyStatsGroupType>
A constant List of the values in this enum, in order of their declaration.