DestinyRecordState class
A Flags enumeration/bitmask where each bit represents a possible state that a Record/Triumph can be in.
Constructors
- DestinyRecordState(int _value)
-
const
- DestinyRecordState.fromJson(int numValue)
-
factory
Properties
Methods
-
contains(
DestinyRecordState childValue) → bool -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → int -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator &(
DestinyRecordState item) → int -
operator ==(
dynamic other) → bool -
The equality operator.
override
Constants
- CanEquipTitle → const DestinyRecordState
- CanEquipTitle = 64 If this is set, the record has a title (check DestinyRecordDefinition for title info) and you can equip it.
- EntitlementUnowned → const DestinyRecordState
- EntitlementUnowned = 32 If this is set, you can't complete this record because you lack some permission that's required to complete it.
- Invisible → const DestinyRecordState
- Invisible = 16 If this is set, the game recommends that you not show this record. Do what you will with this recommendation.
- None → const DestinyRecordState
- None = 0 If there are no flags set, the record is in a state where it could be redeemed, but it has not been yet.
- ObjectiveNotCompleted → const DestinyRecordState
- ObjectiveNotCompleted = 4 If this is set, the objective for this Record has not yet been completed.
- Obscured → const DestinyRecordState
- Obscured = 8 If this is set, the game recommends that you replace the display text of this Record with DestinyRecordDefinition.stateInfo.obscuredString.
- RecordRedeemed → const DestinyRecordState
- RecordRedeemed = 1 If this is set, the completed record has been redeemed.
- RewardUnavailable = 2 If this is set, there's a reward available from this Record but it's unavailable for redemption.