DestinyRecordState class

A Flags enumeration/bitmask where each bit represents a possible state that a Record/Triumph can be in.

Constructors

DestinyRecordState(int _value)
const
DestinyRecordState.fromJson(int numValue)
factory

Properties

hashCode int
The hash code for this object.
no setteroverride
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
value int
no setter

Methods

contains(DestinyRecordState childValue) bool
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toJson() int
toString() String
A string representation of this object.
inherited

Operators

operator &(DestinyRecordState item) int
operator ==(dynamic other) bool
The equality operator.
override

Constants

CanEquipTitle → const DestinyRecordState
CanEquipTitle = 64 If this is set, the record has a title (check DestinyRecordDefinition for title info) and you can equip it.
EntitlementUnowned → const DestinyRecordState
EntitlementUnowned = 32 If this is set, you can't complete this record because you lack some permission that's required to complete it.
Invisible → const DestinyRecordState
Invisible = 16 If this is set, the game recommends that you not show this record. Do what you will with this recommendation.
None → const DestinyRecordState
None = 0 If there are no flags set, the record is in a state where it could be redeemed, but it has not been yet.
ObjectiveNotCompleted → const DestinyRecordState
ObjectiveNotCompleted = 4 If this is set, the objective for this Record has not yet been completed.
Obscured → const DestinyRecordState
Obscured = 8 If this is set, the game recommends that you replace the display text of this Record with DestinyRecordDefinition.stateInfo.obscuredString.
RecordRedeemed → const DestinyRecordState
RecordRedeemed = 1 If this is set, the completed record has been redeemed.
RewardUnavailable → const DestinyRecordState
RewardUnavailable = 2 If this is set, there's a reward available from this Record but it's unavailable for redemption.