DestinyPresentationScreenStyle enum
- Inheritance
- Available extensions
Values
- Default → const DestinyPresentationScreenStyle
-
Default = 0 Use the "default" view for the presentation nodes.
- CategorySets → const DestinyPresentationScreenStyle
-
CategorySets = 1 Show sub-items as "category sets". In-game, you'd see these as a vertical list of child presentation nodes - armor sets for example - and the icons of items within those sets displayed horizontally.
- Badge → const DestinyPresentationScreenStyle
-
Badge = 2 Show sub-items as Badges. (I know, I know. We don't need no stinkin' badges har har har)
- ProtectedInvalidEnumValue → const DestinyPresentationScreenStyle
-
value not found fallback
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- index → int
-
A numeric identifier for the enumerated value.
no setterinherited
- name → String
-
Available on Enum, provided by the EnumName extension
The name of the enum value.no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- value → int?
-
Available on DestinyPresentationScreenStyle, provided by the DestinyPresentationScreenStyleExtension extension
no setter
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
DestinyPresentationScreenStyle> - A constant List of the values in this enum, in order of their declaration.