DestinyPresentationNodeState class
I know this doesn't look like a Flags Enumeration/bitmask right now, but I assure you it is. This is the possible states that a Presentation Node can be in, and it is almost certain that its potential states will increase in the future. So don't treat it like a straight up enumeration.
Constructors
- DestinyPresentationNodeState(int _value)
-
const
- DestinyPresentationNodeState.fromJson(int numValue)
-
factory
Properties
Methods
-
contains(
DestinyPresentationNodeState childValue) → bool -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → int -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator &(
DestinyPresentationNodeState item) → int -
operator ==(
dynamic other) → bool -
The equality operator.
override
Constants
- Invisible → const DestinyPresentationNodeState
- Invisible = 1 If this is set, the game recommends that you not show this node. But you know your life, do what you've got to do.
- None → const DestinyPresentationNodeState
- None = 0
- Obscured → const DestinyPresentationNodeState
- Obscured = 2 Turns out Presentation Nodes can also be obscured. If they are, this is set.