DestinyMilestoneType enum

Inheritance

Constructors

DestinyMilestoneType()
const

Values

Unknown → const DestinyMilestoneType

Unknown = 0

Tutorial → const DestinyMilestoneType

Tutorial = 1 One-time milestones that are specifically oriented toward teaching players about new mechanics and gameplay modes.

OneTime → const DestinyMilestoneType

OneTime = 2 Milestones that, once completed a single time, can never be repeated.

Weekly → const DestinyMilestoneType

Weekly = 3 Milestones that repeat/reset on a weekly basis. They need not all reset on the same day or time, but do need to reset weekly to qualify for this type.

Daily → const DestinyMilestoneType

Daily = 4 Milestones that repeat or reset on a daily basis.

Special → const DestinyMilestoneType

Special = 5 Special indicates that the event is not on a daily/weekly cadence, but does occur more than once. For instance, Iron Banner in Destiny 1 or the Dawning were examples of what could be termed "Special" events.

ProtectedInvalidEnumValue → const DestinyMilestoneType

value not found fallback

Properties

hashCode int
The hash code for this object.
no setterinherited
index int
A numeric identifier for the enumerated value.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

values → const List<DestinyMilestoneType>
A constant List of the values in this enum, in order of their declaration.