DestinyComponentType enum

Inheritance

Constructors

DestinyComponentType()
const

Values

None → const DestinyComponentType

None = 0

Profiles → const DestinyComponentType

Profiles = 100 Profiles is the most basic component, only relevant when calling GetProfile. This returns basic information about the profile, which is almost nothing: a list of characterIds, some information about the last time you logged in, and that most sobering statistic: how long you've played.

VendorReceipts → const DestinyComponentType

VendorReceipts = 101 Only applicable for GetProfile, this will return information about receipts for refundable vendor items.

ProfileInventories → const DestinyComponentType

ProfileInventories = 102 Asking for this will get you the profile-level inventories, such as your Vault buckets (yeah, the Vault is really inventory buckets located on your Profile)

ProfileCurrencies → const DestinyComponentType

ProfileCurrencies = 103 This will get you a summary of items on your Profile that we consider to be "currencies", such as Glimmer. I mean, if there's Glimmer in Destiny 2. I didn't say there was Glimmer.

ProfileProgression → const DestinyComponentType

ProfileProgression = 104 This will get you any progression-related information that exists on a Profile-wide level, across all characters.

PlatformSilver → const DestinyComponentType

PlatformSilver = 105 This will get you information about the silver that this profile has on every platform on which it plays. You may only request this component for the logged in user's Profile, and will not recieve it if you request it for another Profile.

Characters → const DestinyComponentType

Characters = 200 This will get you summary info about each of the characters in the profile.

CharacterInventories → const DestinyComponentType

CharacterInventories = 201 This will get you information about any non-equipped items on the character or character(s) in question, if you're allowed to see it. You have to either be authenticated as that user, or that user must allow anonymous viewing of their non-equipped items in Bungie.Net settings to actually get results.

CharacterProgressions → const DestinyComponentType

CharacterProgressions = 202 This will get you information about the progression (faction, experience, etc... "levels") relevant to each character, if you are the currently authenticated user or the user has elected to allow anonymous viewing of its progression info.

CharacterRenderData → const DestinyComponentType

CharacterRenderData = 203 This will get you just enough information to be able to render the character in 3D if you have written a 3D rendering library for Destiny Characters, or "borrowed" ours. It's okay, I won't tell anyone if you're using it. I'm no snitch. (actually, we don't care if you use it - go to town)

CharacterActivities → const DestinyComponentType

CharacterActivities = 204 This will return info about activities that a user can see and gating on it, if you are the currently authenticated user or the user has elected to allow anonymous viewing of its progression info. Note that the data returned by this can be unfortunately problematic and relatively unreliable in some cases. We'll eventually work on making it more consistently reliable.

CharacterEquipment → const DestinyComponentType

CharacterEquipment = 205 This will return info about the equipped items on the character(s). Everyone can see this.

CharacterLoadouts → const DestinyComponentType

CharacterLoadouts = 206 This will return info about the loadouts of the character(s).

ItemInstances → const DestinyComponentType

ItemInstances = 300 This will return basic info about instanced items - whether they can be equipped, their tracked status, and some info commonly needed in many places (current damage type, primary stat value, etc)

ItemObjectives → const DestinyComponentType

ItemObjectives = 301 Items can have Objectives (DestinyObjectiveDefinition) bound to them. If they do, this will return info for items that have such bound objectives.

ItemPerks → const DestinyComponentType

ItemPerks = 302 Items can have perks (DestinyPerkDefinition). If they do, this will return info for what perks are active on items.

ItemRenderData → const DestinyComponentType

ItemRenderData = 303 If you just want to render the weapon, this is just enough info to do that rendering.

ItemStats → const DestinyComponentType

ItemStats = 304 Items can have stats, like rate of fire. Asking for this component will return requested item's stats if they have stats.

ItemSockets → const DestinyComponentType

ItemSockets = 305 Items can have sockets, where plugs can be inserted. Asking for this component will return all info relevant to the sockets on items that have them.

ItemTalentGrids → const DestinyComponentType

ItemTalentGrids = 306 Items can have talent grids, though that matters a lot less frequently than it used to. Asking for this component will return all relevant info about activated Nodes and Steps on this talent grid, like the good ol' days.

ItemCommonData → const DestinyComponentType

ItemCommonData = 307 Items that aren't instanced still have important information you need to know: how much of it you have, the itemHash so you can look up their DestinyInventoryItemDefinition, whether they're locked, etc... Both instanced and non-instanced items will have these properties. You will get this automatically with Inventory components - you only need to pass this when calling GetItem on a specific item.

ItemPlugStates → const DestinyComponentType

ItemPlugStates = 308 Items that are "Plugs" can be inserted into sockets. This returns statuses about those plugs and why they can/can't be inserted. I hear you giggling, there's nothing funny about inserting plugs. Get your head out of the gutter and pay attention!

ItemPlugObjectives → const DestinyComponentType

ItemPlugObjectives = 309 Sometimes, plugs have objectives on them. This data can get really large, so we split it into its own component. Please, don't grab it unless you need it.

ItemReusablePlugs → const DestinyComponentType

ItemReusablePlugs = 310 Sometimes, designers create thousands of reusable plugs and suddenly your response sizes are almost 3MB, and something has to give. Reusable Plugs were split off as their own component, away from ItemSockets, as a result of the Plug changes in Shadowkeep that made plug data infeasibly large for the most common use cases. Request this component if and only if you need to know what plugs could be inserted into a socket, and need to know it before "drilling" into the details of an item in your application (for instance, if you're doing some sort of interesting sorting or aggregation based on available plugs. When you get this, you will also need to combine it with "Plug Sets" data if you want a full picture of all of the available plugs: this component will only return plugs that have state data that is per-item. See Plug Sets for available plugs that have Character, Profile, or no state-specific restrictions.

Vendors → const DestinyComponentType

Vendors = 400 When obtaining vendor information, this will return summary information about the Vendor or Vendors being returned.

VendorCategories → const DestinyComponentType

VendorCategories = 401 When obtaining vendor information, this will return information about the categories of items provided by the Vendor.

VendorSales → const DestinyComponentType

VendorSales = 402 When obtaining vendor information, this will return the information about items being sold by the Vendor.

Kiosks → const DestinyComponentType

Kiosks = 500 Asking for this component will return you the account's Kiosk statuses: that is, what items have been filled out/acquired. But only if you are the currently authenticated user or the user has elected to allow anonymous viewing of its progression info.

CurrencyLookups → const DestinyComponentType

CurrencyLookups = 600 A "shortcut" component that will give you all of the item hashes/quantities of items that the requested character can use to determine if an action (purchasing, socket insertion) has the required currency. (recall that all currencies are just items, and that some vendor purchases require items that you might not traditionally consider to be a "currency", like plugs/mods!)

PresentationNodes → const DestinyComponentType

PresentationNodes = 700 Returns summary status information about all "Presentation Nodes". See DestinyPresentationNodeDefinition for more details, but the gist is that these are entities used by the game UI to bucket Collectibles and Records into a hierarchy of categories. You may ask for and use this data if you want to perform similar bucketing in your own UI: or you can skip it and roll your own.

Collectibles → const DestinyComponentType

Collectibles = 800 Returns summary status information about all "Collectibles". These are records of what items you've discovered while playing Destiny, and some other basic information. For detailed information, you will have to call a separate endpoint devoted to the purpose.

Records → const DestinyComponentType

Records = 900 Returns summary status information about all "Records" (also known in the game as "Triumphs". I know, it's confusing because there's also "Moments of Triumph" that will themselves be represented as "Triumphs.")

Transitory → const DestinyComponentType

Transitory = 1000 Returns information that Bungie considers to be "Transitory": data that may change too frequently or come from a non-authoritative source such that we don't consider the data to be fully trustworthy, but that might prove useful for some limited use cases. We can provide no guarantee of timeliness nor consistency for this data: buyer beware with the Transitory component.

Metrics → const DestinyComponentType

Metrics = 1100 Returns summary status information about all "Metrics" (also known in the game as "Stat Trackers").

StringVariables → const DestinyComponentType

StringVariables = 1200 Returns a mapping of localized string variable hashes to values, on a per-account or per-character basis.

Craftables → const DestinyComponentType

Craftables = 1300 Returns summary status information about all "Craftables" aka crafting recipe items.

SocialCommendations → const DestinyComponentType

SocialCommendations = 1400 Returns score values for all commendations and commendation nodes.

ProtectedInvalidEnumValue → const DestinyComponentType

value not found fallback

Properties

hashCode int
The hash code for this object.
no setterinherited
index int
A numeric identifier for the enumerated value.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

values → const List<DestinyComponentType>
A constant List of the values in this enum, in order of their declaration.