DestinyActivityNavPointType enum
Constructors
-
const
Values
- Inactive → const DestinyActivityNavPointType
-
Inactive = 0
- PrimaryObjective → const DestinyActivityNavPointType
-
PrimaryObjective = 1
- SecondaryObjective → const DestinyActivityNavPointType
-
SecondaryObjective = 2
- TravelObjective → const DestinyActivityNavPointType
-
TravelObjective = 3
- PublicEventObjective → const DestinyActivityNavPointType
-
PublicEventObjective = 4
- AmmoCache → const DestinyActivityNavPointType
-
AmmoCache = 5
- PointTypeFlag → const DestinyActivityNavPointType
-
PointTypeFlag = 6
- CapturePoint → const DestinyActivityNavPointType
-
CapturePoint = 7
- DefensiveEncounter → const DestinyActivityNavPointType
-
DefensiveEncounter = 8
- GhostInteraction → const DestinyActivityNavPointType
-
GhostInteraction = 9
- KillAi → const DestinyActivityNavPointType
-
KillAi = 10
- QuestItem → const DestinyActivityNavPointType
-
QuestItem = 11
- PatrolMission → const DestinyActivityNavPointType
-
PatrolMission = 12
- Incoming → const DestinyActivityNavPointType
-
Incoming = 13
- ArenaObjective → const DestinyActivityNavPointType
-
ArenaObjective = 14
- AutomationHint → const DestinyActivityNavPointType
-
AutomationHint = 15
- TrackedQuest → const DestinyActivityNavPointType
-
TrackedQuest = 16
- ProtectedInvalidEnumValue → const DestinyActivityNavPointType
-
value not found fallback
Properties
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
DestinyActivityNavPointType> - A constant List of the values in this enum, in order of their declaration.