DestinyActivityDifficultyTier enum
Constructors
- DestinyActivityDifficultyTier()
-
const
Values
- Trivial → const DestinyActivityDifficultyTier
-
Trivial = 0
- Easy → const DestinyActivityDifficultyTier
-
Easy = 1
- Normal → const DestinyActivityDifficultyTier
-
Normal = 2
- Challenging → const DestinyActivityDifficultyTier
-
Challenging = 3
- Hard → const DestinyActivityDifficultyTier
-
Hard = 4
- Brave → const DestinyActivityDifficultyTier
-
Brave = 5
- AlmostImpossible → const DestinyActivityDifficultyTier
-
AlmostImpossible = 6
- Impossible → const DestinyActivityDifficultyTier
-
Impossible = 7
- ProtectedInvalidEnumValue → const DestinyActivityDifficultyTier
-
value not found fallback
Properties
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
DestinyActivityDifficultyTier> - A constant List of the values in this enum, in order of their declaration.