Resource<T> class
Null safety
A Resource encapsulates the logic for creating and disposing of some expensive object which has a lifecycle.
Actual Resources should be retrieved using BuildStep#fetchResource
.
Build system implementations should be the only users that directly instantiate a ResourceManager since they can handle the lifecycle guarantees in a sane way.
Constructors
-
Resource(CreateInstance<
T> _create, {DisposeInstance<T> ? dispose, BeforeExit? beforeExit})
Properties
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toString(
) → String -
A string representation of this object. [...]
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator. [...]
inherited