Resource<T> class Null safety

A Resource encapsulates the logic for creating and disposing of some expensive object which has a lifecycle.

Actual Resources should be retrieved using BuildStep#fetchResource.

Build system implementations should be the only users that directly instantiate a ResourceManager since they can handle the lifecycle guarantees in a sane way.

Constructors

Resource(CreateInstance<T> _create, {DisposeInstance<T>? dispose, BeforeExit? beforeExit})

Properties

hashCode int
The hash code for this object. [...]
read-only, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toString() String
A string representation of this object. [...]
inherited

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited