BsCol class

Use BsCol to define column in BsRow

If sizes is empty will automatically using Col.col_12 in all screen device or all BreakPoint

Inheritance

Constructors

BsCol({Key? key, BsVisibility visibility = BsVisibility.block, ColScreen sizes = const ColScreen(), ColOrder order = const ColOrder(), ColScreen offset = const ColScreen(), Color? color, double? height, BoxConstraints? constraints, EdgeInsetsGeometry? padding, EdgeInsets? margin, AlignmentGeometry? alignment, Decoration? decoration, Decoration? foregroundDecoration, Matrix4? transform, AlignmentGeometry? transformAlignment, Clip clipBehavior = Clip.none, Widget? child})
const

Properties

alignment AlignmentGeometry?
AlignmentGeometry of Container widget in BsCol
final
child Widget?
Child of BsCol
final
clipBehavior Clip
Clip of Container widget in BsCol
final
color Color?
Color of Container widget in BsCol
final
constraints BoxConstraints?
Constraints of Container widget in BsCol
final
decoration Decoration?
Decoration of Container widget in BsCol
final
foregroundDecoration Decoration?
Foreground Decoration of Container widget in BsCol
final
hashCode int
The hash code for this object.
no setterinherited
height double?
Height of Container widget in BsCol
final
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
margin EdgeInsets?
Margin of Container widget in BsCol
final
offset ColScreen
Set offset of BsCol base on BreakPoint using ColScreen
final
order ColOrder
If you need to change order of BsCol in some BreakPoint ColOrder is very helpful
final
padding EdgeInsetsGeometry?
Padding of Container widget in BsCol
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
sizes ColScreen
Set width of BsCol base on BreakPoint using ColScreen if sizes is empty, system automatically using Col.col_12 in all breakpoint
final
transform Matrix4?
Matrix4 Transform of Container widget in BsCol
final
transformAlignment AlignmentGeometry?
AlignmentGeometry of Container widget in BsCol
final
visibility BsVisibility
If you need to hide BsCol on some screen device or BreakPoint use BsVisibility Example:
final

Methods

build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
override
createElement() StatelessElement
Creates a StatelessElement to manage this widget's location in the tree.
inherited
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited