NodeConfig_Greenlight class abstract
- Implemented types
Constructors
- NodeConfig_Greenlight({required GreenlightNodeConfig config})
-
constfactory
Properties
- config → GreenlightNodeConfig
-
no setteroverride
-
copyWith
→ _$$NodeConfig_GreenlightImplCopyWith<
_$NodeConfig_GreenlightImpl> -
no setteroverride
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
map<
TResult extends Object?> ({required TResult greenlight(NodeConfig_Greenlight value)}) → TResult -
inherited
-
mapOrNull<
TResult extends Object?> ({TResult? greenlight(NodeConfig_Greenlight value)?}) → TResult? -
inherited
-
maybeMap<
TResult extends Object?> ({TResult greenlight(NodeConfig_Greenlight value)?, required TResult orElse()}) → TResult -
inherited
-
maybeWhen<
TResult extends Object?> ({TResult greenlight(GreenlightNodeConfig config)?, required TResult orElse()}) → TResult -
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
-
when<
TResult extends Object?> ({required TResult greenlight(GreenlightNodeConfig config)}) → TResult -
inherited
-
whenOrNull<
TResult extends Object?> ({TResult? greenlight(GreenlightNodeConfig config)?}) → TResult? -
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited