moveToPlayerAnimated method

void moveToPlayerAnimated({
  1. Duration? duration,
  2. VoidCallback? finish,
  3. double? zoom,
  4. double? angle,
  5. Curve curve = widget.Curves.decelerate,
})

Implementation

void moveToPlayerAnimated({
  Duration? duration,
  VoidCallback? finish,
  double? zoom,
  double? angle,
  widget.Curve curve = widget.Curves.decelerate,
}) {
  (this as BonfireCamera).moveToPlayerAnimated(
    zoom: zoom,
    angle: angle,
    finish: finish,
    duration: duration,
    curve: curve,
  );
}